{"id":3904,"date":"2023-12-15T13:49:25","date_gmt":"2023-12-15T13:49:25","guid":{"rendered":"https:\/\/www.joe-rainey.com\/?p=3904"},"modified":"2023-12-16T00:58:35","modified_gmt":"2023-12-16T00:58:35","slug":"30-years-of-doom","status":"publish","type":"post","link":"https:\/\/www.joe-rainey.com\/es\/30-years-of-doom\/","title":{"rendered":"30 A\u00f1os de Doom"},"content":{"rendered":"<p>Esta semana, el legendario juego de disparos en primera persona, Doom, cumpli\u00f3 30 a\u00f1os, as\u00ed que decid\u00ed escribir este breve art\u00edculo para rememorarlo.<\/p>\n\n\n\n<p>Es imposible subestimar el impacto que tuvo. Lanzado por id Software para MS-DOS en 1993, fue un fen\u00f3meno mundial instant\u00e1neo. <\/p>\n\n\n\n<p>En esa \u00e9poca el internet a\u00fan estaba en sus m\u00e1s limitados inicios, as\u00ed que realmente yo solo pod\u00eda saber lo que ve\u00eda en la TV, lo que o\u00eda decir a la gente, y especialmente lo que le\u00eda en revistas de videojuegos, pero Doom estaba en todas partes.<\/p>\n\n\n\n<p>No recuerdo bien c\u00f3mo habr\u00e1 llegado Doom a mi computadora, pero s\u00ed s\u00e9 claramente que Doom estaba compuesto por 3 episodios. Cada episodio era una serie de niveles, y el primer episodio era completamente gratuito, lanzado bajo un modelo Shareware, as\u00ed que probablemente el juego lleg\u00f3 a m\u00ed incluido en uno de los discos de demos que las revistas de videojuegos sol\u00edan traer en esos a\u00f1os. O quiz\u00e1s alguno de mis amigos de ese entonces, igual de entusiastas con los videojuegos que yo, me lo habr\u00e1 compartido.<\/p>\n\n\n\n<p>\u00bfCu\u00e1ntas veces habr\u00e9 jugado de inicio a fin esa serie de 9 niveles que conformaban el primer episodio? Seguro fueron decenas de veces, y siempre era absolutamente exhilarante. Mi impresionable mente, a mi corta edad, estaba extasiada con la experiencia: un fren\u00e9tico juego de disparos en primera persona, situado en un inmersivo ambiente completamente en 3D, algo que nunca hab\u00eda experimentado, ni en la consola del momento, el SNES, ni mucho menos en el viejo y humilde NES.<\/p>\n\n\n\n<p>Sobretodo recuerdo la intensidad, y la direcci\u00f3n art\u00edstica. El juego estaba situado en un complejo militar en Marte, inspirado por la serie de pel\u00edculas, \"Aliens.\" Ah, y por supuesto, la m\u00fasica, con su banda sonora conformada por composiciones pseudo-metaleras. Y desde luego, los sonidos del juego, que lo hac\u00edan todo tan tenso. Solo escribir esto me trae claro a la mente la respiraci\u00f3n agitada del protagonista cuando era lastimado; el sonido de los disparos de los distintos tipos de armas; los gritos de los enemigos, quienes te sorprend\u00edan por todas partes; la explosiones. Todo.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe  id=\"_ytid_63688\"  width=\"800\" height=\"450\"  data-origwidth=\"800\" data-origheight=\"450\" src=\"https:\/\/www.youtube.com\/embed\/MnqLJpgq7jc?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;disablekb=0&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\"><em>El primer nivel de Doom estar\u00e1 estampado por siempre en lo m\u00e1s profundo de mi mente.<\/em><\/figcaption><\/figure>\n\n\n\n<p>Una de las cosas que m\u00e1s entusiasmo me causa rememorar el juego es que gracias a Doom tuve mi primera experiencia de jugar con amigos a trav\u00e9s de una conexi\u00f3n por m\u00f3dem, cada quien desde su propia casa. Quienes alguna vez jugaron por m\u00f3dem pueden recordar perfectamente el ritual de conectar la l\u00ednea telef\u00f3nica a la computadora, configurar el juego para llamar o recibir una llamada, el sonido del m\u00f3dem al establecer la conexi\u00f3n, y cruzar los dedos para que no se interrumpiera la partida por una diversidad de razones, como que alguien m\u00e1s quisiera usar el tel\u00e9fono, o simplemente por un error de conexi\u00f3n, lo cual no era tan inusual.<\/p>\n\n\n\n<p>Hoy en d\u00eda damos por hecho el poder jugar en l\u00ednea, pero en ese entonces jugar a distancia era toda una novedad, y puedo decir que dediqu\u00e9 much\u00edsimas felices horas a jugar por m\u00f3dem, especialmente Doom. A mis pap\u00e1s seguramente no les habr\u00e1 ca\u00eddo nada en gracia esas cuentas telef\u00f3nicas que derivaban de mis interminables partidas, pero si as\u00ed fue, nunca me dijeron algo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.joe-rainey.com\/wp-content\/uploads\/2023\/12\/Chainsaw.webp\" alt=\"\" class=\"wp-image-3912\" srcset=\"https:\/\/www.joe-rainey.com\/wp-content\/uploads\/2023\/12\/Chainsaw.webp 1024w, https:\/\/www.joe-rainey.com\/wp-content\/uploads\/2023\/12\/Chainsaw-300x225.webp 300w, https:\/\/www.joe-rainey.com\/wp-content\/uploads\/2023\/12\/Chainsaw-768x576.webp 768w, https:\/\/www.joe-rainey.com\/wp-content\/uploads\/2023\/12\/Chainsaw-16x12.webp 16w, https:\/\/www.joe-rainey.com\/wp-content\/uploads\/2023\/12\/Chainsaw-600x450.webp 600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\"><em>\u00a1Sii... la motosierra era lo mejor!<\/em><\/figcaption><\/figure>\n\n\n\n<p>En fin, no mucho tiempo despu\u00e9s fue lanzando Doom 2, el cual era casi id\u00e9ntico al primer juego. Pr\u00e1cticamente una versi\u00f3n expandida, aunque seguramente lo jugu\u00e9 mucho m\u00e1s. Tuvieron que pasar 10 largos a\u00f1os de espera para el incre\u00edblemente anticipado lanzamiento de Doom 3, el cual s\u00ed que fue distinto. Un considerable avance, tanto en gr\u00e1ficas y tecnolog\u00eda.<\/p>\n\n\n\n<p>No obstante, Doom 1, el original, siempre va a tener un lugar muy especial en mi recuerdo. Tiene leg\u00edtimamente ganado su lugar en el pante\u00f3n de los videojuegos m\u00e1s grandes de la historia. Su lanzamiento fue un momento decisivo y crucial para el desarrollo y alcance mundial de los videojuegos. Un paso tecnol\u00f3gico vital para los sucesores en su g\u00e9nero, como Duke Nukem 3D, Quake, Half-Life, y la instituci\u00f3n que hoy en d\u00eda son los juegos de disparos en primera persona. Larga vida al rey.<\/p>","protected":false},"excerpt":{"rendered":"<p>This week, the legendary first-person shooter game, Doom, turned 30, so I decided to write this short article to reminisce about it. It&#8217;s impossible to underestimate the impact it had. Released by id Software for MS-DOS in 1993, it became a global phenomenon instantly. Back then, the internet was still in its early and limited [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3911,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-3904","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-entertainment"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>30 Years of Doom - Joe Rainey<\/title>\n<meta name=\"description\" content=\"Celebrate 30 years of Doom \u2013 the iconic FPS by id Software. 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